PC Gaming Alliance Says PC Piracy On Decline

by Mike Bendel on February 18, 2011 @ 6:13 pm


The PC Gaming Alliance has spoken out on the state of the industry and the musings contain an eyebrow-raising statistic, notably that piracy on the PC platform is in decline. PCGA president Matt Ployhar tells trade site Gamasutra that the rise of social elements such as achievement tracking is encouraging consumers that’d otherwise hop on a torrent to pay up.

There are stats that do corroborate that. I’m not saying that piracy is going to go away. It’s fascinating to watch. For example, you get a game like Crysis that got hit hard by piracy. Now what you’re seeing to combat that or reduce the chances of piracy are developers implementing achievements, in-game pets, all of these things that are tracked and stored in the cloud.

So even if you pirate the game you’re still not getting the bragging rights. You’ve got all these additional mechanisms where the value proposition of the game, where if you pirate it, it’s just not going to be as fun.

Even if piracy numbers are down, that hasn’t stopped publishers like EA from investing more resources into DRM routines, many of which are a nuisance for paying individuals and hardly hamper ‘cracking’ efforts — even in the short-term. If only more pubs would hop on the Steamworks bandwagon! 2K Games has the right idea.

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Comments
eldiablov says:

I guess all that invasive DRM is doing its job :)

KezraPlanes says:

*cough*Steam*cough*

That is all.

El Diablo says:

I've pretty much stopped downloading any PC games. The few I want and want to play are usually worth paying for and with the ease of steam and downloading and having everything right there, it makes going about buying shit so much easier. DRM doesn't really stop anything = \.

GPUX says:

No game until now has succeeded in making me indulge in achievement hunting. I just don't see the fun behind it nor do i see them as a reason for the decline of piracy, that's just ludicrous logic.

prote says:

What I think is really happening, is that instead of finding new ways of stopping piracy, the big game companies started to actually make games worth paying for. Now lets hope that music and movie producers will see that this is the best way to go...

Nader says:

I think there's two types of online games that are fuelling this development: the ones that let you boost your ego quickly (Battlefield games, CoD games, you buy the DLCs to extend them) and the ones that do it more slowly (pay per month, continual development) but with a potentially huge ego boost if you can sacrifice your real life (or pay asians to help you).

MrMadsen says:

Nice illustration as header Mike Bendel.. where did you get that from?

x3sphere says:

I can't recall, found it on Google images. Why? Usually we source images but this one slipped through the cracks. If it is yours I can fix that.

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