• 0 Achievements Earned
  • 0 Players Tracked
  • 13 Total Achievements
  • 0 Obtainable EXP
  • 0 100% Club

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Store Description


FolkOrigin is an RTS game set on a 2D hexagonal map. The main goal is to create a settlement to produce and extract as many raw materials as possible on the map. If you plan your workforce well, you will obtain a lot of raw materials needed for trade, thanks to which our settlement becomes rich and units can produce items that strengthen their individual characteristics. A well-trained and equipped unit is the key to defending the settlement and fighting Slavic monsters.
SOON:
Demo - a free version of the opportunity to play the tutorial with a limited development tree
Translation of the game into Turkish



I work on the game together with my younger brother who creates all 2D assets such as landscapes, characters, buildings, etc. I take care of everything else - coding C#, testing, writing all the content in the game, publications, trailer, etc. Work on the project has started in September 2023.
Generally, we are working on a game that we dream about and that we want to play ourselves :)


• 29 buildings to build
• 24 raw materials
• 48 different items in your inventory
• 28 enemy units
• 22 units for recruitment
• mode: tutorial - tutorial mode is a game mode in which the player is introduced step by step to the basic mechanics related to the development of the settlement. The tutorial is under constant development.
• mode: free play - free mode is a game in which the player sets victory conditions, develops his settlement, recruits selected units and modifies their skills in any way.


• adding/improving animations and appearances of character buildings * - in progress
• diversity of landscape * - in progress
• amulets that increase stats * - in progress
• runes granting special skills **
• Steam achievements**
• ability to recruit exotic units**
• improving the layout of UI panels and buttons ** - in progress
• development of tooltip content ** - in progress
• summary of the completed game ** - in progress
• BALANCE of valuation of raw materials / items / units ** - in progress
• crafting - producing items *** - in progress
• ambient, sfx *** - in progress
• individual skills of units *** - in progress
• gameplay recording system *** - in progress
• weapons production ***
• building defensive structures ***
• game mode: hunting ****
• game mode: survival ****
• game mode: map domination - multiplayer *****!!!

(* - level of difficulty of execution)

Audi 𝄞 - AlkaKrab