Xbox Live Community Games Not Financially Viable, Says Clover Dev

by Mike Bendel June 24, 2009 @ 1:51 pm

xboxlivecommunitygames
Daniel Jones, managing director of Clover developer Binary Tweed, has went on record to say that Microsoft’s Xbox Live Community Games platform is not financially viable due to its small size and will only be used in the future by the studio – if at all – as “an arena for proving concepts.”

Despite receiving critical acclaim from outlets around the world, Clover sales fell short of expectations. In a bluntly honest statement, Jones noted that the studio “definitely won’t recoup costs” through Community Games alone. Shame.

Jones also blamed a general lack of interest in games on the platform as being a barrier to increased sales, recalling that out of ten, only two games made the top selling CG titles chart during the first week of Clover’s release. The rest were applications.

Just a couple months ago, Mommy’s Best Games president Nathan Fouts lamented over costs and revenue cuts associated with releasing titles on the platform, placing monthly sales data of award-winning XNA effort Weapon of Choice in the category of “that hurts.”

Clover dev ‘disappointed’ with sales
[Digital Spy]

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