Street Fighter 25th Anniversary Collector’s Set Announced

Posted by David Sanchez on May 23, 2012 @ 10:41 am

Capcom has announced a limited edition Street Fighter compilation, due out on September 18 in North America for the Xbox 360 and PlayStation 3. Titled Street Fighter 25th Anniversary Collector’s Set, the collection of games and other goodies will celebrate the long-running fighting franchise’s impressive 25-year run. According to Capcom, the collection was created with the fans of the series in mind.

The set includes Super Street Fighter II Turbo HD Remix, Street Fighter III 3rd Strike Online Edition, Super Street Fighter IV Arcade Edition, and Street Fighter X Tekken. Characters and costumes that were featured as DLC in the last two titles will also be included. Gamers who pick up this limited edition compilation will also get a documentary, Street Fighter IV and Super Street Fighter IV anime movies, the entire Street Fighter animated series, and Street Fighter II: The Animated Movie.

Included in the set are a few collectibles, as well. Buyers will get a Ryu statue, soundtrack CD, 64-page hardcover art book, replica Ryu belt, and an individually numbered certificate of authenticity.

Street Fighter 25th Anniversary Collector’s Set will be priced at $149.99. I’d say you should wait for Super Street Fighter 25th Anniversary Collector’s Set HD Remix, which will launch five months later with more stuff and tweaked gameplay for $29.99.

2K Delays XCOM FPS, Max Payne 3 Sells 3 Million

Posted by Mike Bendel on May 22, 2012 @ 3:02 pm


Publisher Take-Two has announced that 2K Martin’s FPS take on the classic strategy game XCOM has been pushed back to fiscal 2014. Take-Two’s fiscal year begins on April 1, 2013 and runs through March 31, 2014. 2K hasn’t mentioned potential platforms for the title, so it’s not clear if the slip means it’ll land on the PS3 and Xbox 360 successors, which are rumored to release in late 2013 to early 2014.

Beyond that, Take-Two revealed that Max Payne 3 has been quite the success, selling approximately 3 million units during its initial launch on consoles. The PC version is scheduled to release next week on June 1. A steady stream of downloadable content is also planned throughout summer and early fall.

Dead Island: Game of the Year Edition Eats Your Flesh June 26

Posted by David Sanchez on May 22, 2012 @ 11:10 am

Dead Island first landed on consoles and PC on September 6 in North America. The game, while not without a few flaws, managed to deliver a zombie experience that was just pure fun and worth the price of admission.

Publisher Deep Silver has just announced Dead Island: Game of the Year Edition. You’ll get the main game plus the Ryder White’s Campaign DLC, which offers a different perspective on the story of Dead Island. The game will also include the Bloodbath Arena DLC and the Ripper weapon mod.

Dead Island: Game of the Year Edition lands on June 26, just in time to provide a nice summer gaming experience for those of us who have yet to play the zombie fest. The game will be available for $29.99 across the Xbox 360, PlayStation 3, and PC.

New Info on Retro City Rampage for PS Vita

Posted by David Sanchez on May 22, 2012 @ 10:26 am

If you’re a huge fan of indie and retro games, then you’re likely to be super excited about Retro City Rampage. The game has the look of an old school NES game, and according to developer Brian Provinciano, it also has the feel of a 1980s classic.

In a post on the PlayStation Blog, Provinciano went into detail regarding the PlayStation Vita version of Retro City Rampage. The first thing worth noting is the visual design, which some gamers may worry will not translate well onto the smaller screen. It looks like that won’t be the case, because the game has been optimized to perform on the Vita, and Provinciano even designed a few filters to add a nostalgic touch. Dot-matrix simulation for a classic Game Boy vibe, anyone?

Additionally, the Vita’s touch screen will be put to use. Provinciano stated that certain mini-games would take advantage of the handheld’s unique features, and shop and customization menus will all support touch screen controls, so you can simply tap on the screen to make selections. If you’re a purist, though, you can just as easily use the face buttons, because that’s way more retro, yo!

Last but certainly not least, Retro City Rampage will feature cross-platform play, which means you can fire up a game session on your PlayStation 3 and then transfer it over to your Vita (and vice versa) to take with you to a boring wedding or family event! Now, transferring data like that may not exactly be retro (yo!), but it certainly is convenient!

No word on when Retro City Rampage will launch for the PlayStation 3 and Vita, but Provinciano did state that he’s working hard to get it out as soon as humanly possible. Watch out for this one!

DmC Devil May Cry Releases January 15, 2013, PC Version Coming Later

Posted by Mike Bendel on May 21, 2012 @ 6:02 pm


Capcom’s announced that the Ninja Theory-developed DmC Devil May Cry reboot will arrive on PS3 and Xbox 360 next year, January 15, 2013 to be specific.

Alongside the announcement, Capcom confirmed that a PC version of the title is coming after the  console equivalents. Beyond that, the company wasn’t specific on a release window, though did say development is “well underway.” This should please those that were upset over the decision to target 30 FPS on consoles, as the PC edition will no doubt run 60 FPS or above if you have a rig capable of handling it.

In terms of aesthetics, DmC represents a complete makeover from previous entries in the franchise, starring a new — younger — Dante. Retained is the fast-paced gameplay, which sees players hack n’ slash their way through legions of demonic foes, while performing stylish combos.

Look for plenty of hands-on impressions to surface soon, as Capcom says the title will be playable at E3 2012 next month. Also, we’ve uploaded a few new screens over at VGIMG, showcasing character Kat.

Oddworld: Stranger’s Wrath Vita Planned for June Launch

Posted by David Sanchez on May 21, 2012 @ 12:18 pm

Xbox original Oddworld: Stranger’s Wrath launched to positive reviews when it was re-released with snazzy HD graphics on the PlayStation Network. A Vita port has been in the works, and developer Just Add Water is shooting for a June launch.

During the PlayStation Blogcast, the studio’s CEO Stewart Gilray revealed that work on the project had just started just over a month ago, reports Push Square. Despite that fact, however, Stranger’s Wrath on the Vita is coming along nicely, and the game is expected to hit Sony’s portable late next month. That’s certainly surprising, and it’s great to see development going so smoothly.

“We started work on [the Vita version of Stranger’s Wrath] about five and a half weeks ago,” said Gilray. “The guy who’s doing it had actually never touched a Vita before — he just plugged it in and read the documentation. He probably spent half a week reading the documentation and then the next week he already had the code running. He was surprised how quickly he managed to get things going.”

In addition to Stranger’s Wrath for Vita, Gilray announced that Oddworld: Munch’s Oddysee should see a release on the PlayStation Network soon. The game was originally released as an Xbox exclusive during the console’s launch despite the fact that it was first planned for the PlayStation 2. No exact word on when the game will launch, but it did earn a few favorable reviews and awards at the time of its original release, so the HD remake could be a real treat to watch out for.

Sorcery Is the First PSN Game That You Can Pre-Download

Posted by David Sanchez on May 18, 2012 @ 10:05 am

One of the perks of buying games on Steam is that you can often buy them prior to their launch and pre-download them onto your PC. After that all you have to do is wait for launch day to come and — Bam! — you’ve got a brand new game ready to play, no annoying download times necessary at launch.

It appears that Sony will begin to adopt this practice, as well, reveals Gamasutra. Gamers will be able to pay for upcoming PlayStation Network titles, and they will have the opportunity to pre-download them to their PlayStation 3 consoles. The first game that will use this functionality is the upcoming PlayStation Move title Sorcery, which will hit the PlayStation Store next week.

Being able to pay for and download a game before it releases, and then having the file unlock at launch is definitely a great practice, and one that should be the norm for consoles. I’m certain plenty of gamers will agree that having access to a game right at launch is great, but the best part of it all is that you don’t have to get super anxious as you wait for the game to download that day.

Sly Cooper: Thieves in Time Headed to PS Vita

Posted by David Sanchez on May 18, 2012 @ 9:27 am

Previously announced solely for the PlayStation 3, Sly Cooper: Thieves in Time will now be making its way to the PlayStation Vita, as well. It has also been revealed that the game will be released on both Sony platforms on the same day sometime during its planned fall release date.

Players will be able to save their game data via cloud storage and switch between the PlayStation 3 and Vita versions of Thieves in Time as they wish. This should make it a great deal of fun playing the heck out of the game at home and then transferring it over to the portable to get some out-of-the-house gaming done. It’s currently unknown whether the game needs to purchased for both platforms in order for this to work, but let’s hope that’s not the case, because really, it’s hard to imagine anyone buying a game twice just to switch between home console and handheld.

Sony has stated that the two versions of Thieves in Time will be identical. The dual analog layout of the Vita will allow players to have the same type of control that they would on the PlayStation 3. Additionally, the handheld version will utilize the Vita’s gyroscopic features. For example, some projectiles will be controlled by tilting the handheld.

It’s great to see a game like Thieves in Time landing on the Vita. Here’s hoping this paves the way for some more Sly Cooper titles on the handheld device down the road.

The Walking Dead Episode 1 Shoots One Million Sales in the Head

Posted by David Sanchez on May 17, 2012 @ 12:36 pm

Famed adventure game developer Telltale Games has reported that The Walking Dead Episode 1: A New Day has officially hit the one million sales mark. That’s awesome news for both Telltale and The Walking Dead, as the game was received quite well by gamers. What that means is that most of those one million sales are made up of satisfied fans who got a great game.

According to Telltale, The Walking Dead is its fastest-selling series. Episode 1 topped sales charts across Xbox Live Arcade, PlayStation Network, and Steam, and because this is just the first of five episodes in the series, we can definitely expect The Walking Dead to continue to rake in revenue for the folks making the games.

Currently, Telltale is planning to release The Walking Dead for iOS platforms this summer. Additionally, Episode 2: Starved for Help is scheduled to land on Xbox Live Arcade, PlayStation Network, PC, and Mac next month. Here’s hoping the next chapter in the series is as great as Episode 1, so the franchise can continue selling well, and so fans of The Walking Dead can keep getting content worth being stoked about.

Borderlands 2 Collector’s and Limited Editions Revealed, Are Awesome

Posted by David Sanchez on May 17, 2012 @ 12:06 pm

Publisher 2K Games has revealed full details on two special edition bundles for the Gearbox-developed FPS/RPG Borderlands 2. The first is the Deluxe Vault Hunter’s Collector’s Edition, which is priced at $99.99. You’ll get Borderlands 2, Marcus Kincaid bobblehead, Inside the Vault: The Art & Design of Borderlands 2 art book, set of stickers, map of Pandora, download code for a digital comic book, and extra in-game goodies.

The second bundle is the Ultimate Loot Chest Limited Edition, which sports a hefty $149.99 price tag. It’s hefty for a reason, though, because it includes everything from the first bundle, and it also comes packed with a steel book case, Creatures of Pandora ID chart, set of lithograph postcards, field notes by Sir Hammerlock, cloth map of Pandora, and a numbered certificate of authenticity. Also, this bundle is totally going to include a red loot box replica, which easily makes that $149.99 justifiable. I mean, it’s a freaking loot box, people! Just like in the game!

Borderlands 2 is currently scheduled to land on the Xbox 360, PlayStation 3, and PC on September 18. Both special edition bundles will be available across all three platforms, so you don’t need to worry about being snubbed if you prefer one console over the other. And because we have a few months until the game launches, that gives us plenty of time to save up our hard-earned coins for one of these two sets. Seriously, though, that red loot box is going to be awesome.

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