Caprice32 PSP v4.2.0.2

Posted by x3sphere at November 28, 2007, 11:19 am


Homebrew developer Uberjack has released an update to his PSP port of Ulrich Doewich’s original Amstrad CPC emulator Caprice32. Additions to this release include ZIP file support for disk and tape images, the ability to save and load disk images without resetting the system, and support for save state auto loading.

Version 4.2.0.2 (Wednesday, November 28 2007 00:08):

* ZIP file support for disk and tape images
* Disk images can be saved, ejected and loaded without resetting the system (System tab)
* Save state autoloading – any save state slot can be designated as the autoload slot (Options tab, disabled by default). Saved games in the autoload slot are loaded any time a game is loaded from the Game tab
* CPC model is now correctly reset when modified via the System menu

Download Caprice32 PSP v4.2.0.2 for Custom Firmware / Caprice32 for Firmware 1.5

Caprice32 PSP
[Uberjack]

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Caprice32 PSP

Posted by x3sphere at November 21, 2007, 6:16 pm


Homebrew developer Uberjack has ported Ulrich Doewich’s original Amstrad CPC emulator Caprice32 to PSP. The PSP port is written in C/C++ and uses GU (Graphical Utility toolkit) for rendering.

Caprice32 4.2.0.0 is the latest addition to the collection of emulators. It’s an Amstrad CPC emulator, and is my second choice for a port. My initial attempt was to port Arnold, which is a (arguably) more accurate emulator, but due to its poor performance on the PSP (~15 fps), the idea was scrapped.

Caprice32 is a lot faster, though the rendering subsystem used in the current version is from version 4.1.0, for performance reasons. If/when the renderer is optimized, the PSP port will be updated to reflect the change.

Current version is also missing ZIP file support – this will be implemented if enough people express interest.

Download Caprice32 for Custom Firmware / Caprice32 for Firmware 1.5

Caprice32 PSP [Uberjack]

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