The Force Unleashed Physics Not Feasible On PC, Says Dev

by Mike Bendel September 12, 2008 @ 4:56 pm


In response to why LucasArts’ upcoming Star Wars title The Force Unleashed won’t hit the PC platform, producer Cameron Suey has revealed that the physics engine in the game is simply too complex, and cannot be downscaled to run smoothly on mainstream PC configurations.

In this case, it just really wasn’t feasible. As much as I really understand everybody’s concerns and I really understand that people want to play the game on their platform of choice, the truth of it is, the way this game is designed, based around these physics, that are simulation based and very procedural, it would take a very powerful PC to pull them off. This is definitely stretching the Xbox and the PS3 really to the farthest they can go.

Excuses, excuses. I personally find this hard to believe, seeing as the game is coming to Wii and PS2. Not to mention the average PC can run physics-heavy titles like Half-Life 2 fine. This all sounds like a huge cop-out.

Force Unleashed dev reacts to PC gamer outcry [Video Gamer]

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