Daedalus R11 Released – N64 Emulator for PSP
Posted by x3sphere at May 6, 2007, 11:20 am

Strmnnrmn pleases N64 emulation fans once again: Daedalus R11 is now released! R11 boasts many improvements over the previous release, including more fluid frame rates (a 5-10% speedup), improved game compatibility, N64 Expansion Pak support, and various optimizations and bug fixes.
You can view the full changelog in all it’s glory below:
- Large overhaul of rom settings and preferences. All settings should now be persistant.
- [+] Native support for palettised textures for faster rendering and less memory usage.
- [+] Provided a fixed size pool for all texture memory, to limit memory usage.
- [+] Expansion Pak enabled by default.
- [!] Updated rom info database to include save mechanism for many roms.
- [!] Fix memory leak in texture cache.
- [!] Fixed conversion of RGBA/32bpp textures with odd alignments.
- [!] Fix crash which occurred when recolouring textures in low memory situations.
- [^] Large rewrite of texture cache to reduce memory usage and improve performance.
- [^] Various optimisations to the way textures are looked up in the cache and installed.
- [^] Optimise offsetting/scaling of texture coordinates.
- [^] Improve performance of dynarec fragment cache and reduce memory fragmentation.
Download Daedalus R11 / Daedalus R11 for Firmware 1.50
Daedalus R11 [Strmnnrmn]
Read more: PSP MAME4ALL v4.9r2 Hires, PSPStates Experimental v2, Savestate Plugin For 4.01 M33, Daedalus PSP R12 Released – N64 Emulator For PSP, CWCheat 0.17 Rev C, Daedalus R11 Almost Ready

Super Mario 64 is now damn near playable in Bo-bomb Battle Field. So long as you have sound turned off and other speedups. Although, I found the more I tinkered with stuff and went back to the game WITHOUT exiting to XMB and restarting Daedalus, the slower it got, regardless of what I did.