EA Axes Tiberium Due To Quality Issues

Posted by x3sphere at September 30, 2008, 3:19 pm


Citing quality concerns, EA has axed Tiberium, a squad-based first person shooter set in the Command Conquer universe announced last December. The title was recently delayed into EA’s 2010 fiscal year, but repeated attempts to overcome the design challenges associated with the project have failed, ultimately leading to cancellation.

According to an internal memo passed throughout EA, several of those who were working on Tiberium will be let go from the company. For the rest of the Tiberium team, EA “make every effort to place affected individuals on projects within the studio,” as well as connecting them with other teams inside of EA.

The full memo is after jump.

It is with a heavy heart that I announce an end to all work on Tiberium effective immediately. I’ve consulted with Nick Earl and Frank Gibeau at the EA Games Label and together we have reached the conclusion that given the time and resources remaining, we will not be able to deliver this product to an appropriate level of quality.

The game had fundamental design challenges from the start. We fought to correct the issues, but we were not successful; the game just isn’t coming together well enough to meet our own quality expectations as well as those of our consumers.

Unfortunately, this action will result in several individuals on the team being released. We will make every effort to place affected individuals on projects within the studio – and where that isn’t possible, to connect them with opportunities in other teams at EA.

This is the right move for the studio and the company, but it’s particularly hard for me because of the impact it will have on our people. Many individuals contributed their time and talents to this game. I spent time in the trenches with them and I was continually impressed by their work.

Moving forward, we need to make sure this doesn’t happen again. I believe we are already doing a better job of engineering success in from the start. The quality bar has been raised. Now we need to step up our focus on great design and execution, catching any problems early and correcting them quickly.

We will strive to live up to our values: To make great games, treat people right, keep our commitments, and grow our business.

Mike Verdu

EA Cancels Tiberium Over Quality Concerns [GameDaily]

Read moreC&C Tiberium To Grace Consoles and PC In 2008, Ex-Metroid Prime Devs Form Armature Studio, Army of Two Gets Pushed To 2008, Moonshot Games Has Liftoff, Comprised Of Ex-Bungie Staff, EA Officially Announces Tiberium

Comments

cory1492 says:

3 cheers for marketing coaches...

solarnoise says:

Um...

If it wasn't meeting their quality standards, why couldn't they just push the deadline back a little rather than trash all the hard work put in by the developers?

I'll never understand business douche bags.

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