Brink Developer Diary – S.M.A.R.T System

by Justin Baillargeon August 17, 2010 @ 9:20 pm

210775-1

In the latest developer diary for Brink, Bethesda Softworks’s Sci-Fi First-Person Shooter, the game-changing and game defining S.M.A.R.T system is revealed. S.M.A.R.T, which stands for “smooth movement across random terrain” allows the player to traverse across the game’s environment in an entirely new way with parkour-inspired moves and actions within game.

The S.M.A.R.T system is activated when the player holds down a particular button on the controller which will, in turn, allow the player to move across, over, or under the object in a way that resembles the movement of free running, much like Mirrors Edge. This game mechanic, a first for a first-person shooter title, should allow for more freedom within the game environment in terms of how one traverses across it (or it could just be a fancy way of jumping).

Be sure to check out the developer’s commentary on the new system and how it works after the break.

Follow this author on .