FinalBurn Alpha 20081005: CPS3 Emulation

Posted by x3sphere at October 7, 2008, 12:06 pm


A Japanese homebrew developer who wishes to remain anonymous has released an unofficial update to FinalBurn Alpha for the PSP, a multi-purpose emulator designed to emulate MC68000/Z80 based arcade games.

The latest release adds support for arcade titles based on Capcom’s CPS3 chipset. However, the author notes that emulation of CPS3 titles is currently slow at the moment and requires a PSP-2000, due to the extra memory usage.

Download FinalBurn Alpha 20081005

【開発者は】Development質問スレ【神 [名無しさんPSP]

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Mirror’s Edge Remix Album Goes Digital In November

Posted by x3sphere at October 7, 2008, 11:12 am


Electronic Arts owned studio DICE announced today that a remix album for its parkour first-person action title Mirror’s Edge will be digitally released worldwide on November 11, to coincide with the launch of the PlayStation 3 and Xbox 360 game.

“A groundbreaking videogame demands an equally provocative theme song,” said Steve Schnur, Worldwide Executive of Music and Marketing for EA. “We’ve taken an unprecedented approach to this track, bringing together several of the world’s top remixers to create an album that will not only cross genres and borders, but also redefine how great new music can be delivered to the world.”

Not to be confused with Portal’s end theme track, the album features Lisa Miskovsky’s “Still Alive,” which was written and produced by Rami Yacoub and Arnthor Birgisson. Five remixed variations of the song are included in the album, each produced by various artists, including Benny Benassi, Junkie XL, Paul van Dyk, Teddybears, and Armand Van Helden.

Separate from the digital release, those who pre-order Mirror’s Edge at any participating Best Buy location will receive a free music CD containing the theme song to Mirror’s Edge and an exclusive remix by Benny Benassi.

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Media Molecule Boss Not Fully Happy With LittleBigPlanet Controls

Posted by x3sphere at October 7, 2008, 10:37 am


Speaking to UK-based site Eurogamer, Media Molecule co-founder Mark Healey stated that LittleBigPlanet’s current control scheme “annoys” him. Although development has already wrapped up on the retail product, he revealed that a patch could be on its way shortly after release.

The Z [axis] movement is an incredibly hard thing for us to get right. There’s times when it annoys me actually, but we can work on that if we want, and refine it. But on the whole, we got to a good place with it I think, because we wanted to cater for my mother and someone that’s a hardcore player, so it was hard to get the balance there.

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New Grasshopper Manufacture Developed Title Is Unreal Engine 3 Powered

Posted by x3sphere at October 6, 2008, 7:52 pm


Back in August, developer Grasshopper Manufacture announced that it was hard at work on a multiplatform “action horror game” helmed by Resident Evil creator Shinji Mikami and directed by Suda51 of No More Heroes fame.

Today, publisher EA sends word that Grasshopper Manufacture has licensed Epic’s widely-used Unreal Engine 3 for use in the upcoming title.

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Silicon Knights Announces Workforce Reduction, Temporarily Lays Off 26 Staff Members

Posted by x3sphere at October 6, 2008, 7:10 pm


Developer Silicon Knights, perhaps best known for Eternal Darkness and Too Human, today announced that it has laid off 26 staff members. Without delving into specific details behind the workforce cut, outspoken company founder and president Denis Dyack mentioned that decision is a temporary one, while reassuring that “several new and exciting games” are scheduled to be revealed within the “coming months.”

Silicon Knights further noted that it hopes to bring the hard-working individuals affected back on board once development on these titles kicks into high gear.

Xbox 360 title Too Human, the latest effort from SK, shipped last August and sold 168,200 copies in its first month of release, ranking number 8 on the NPD’s top 10 software charts.

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Koller Talks DSi, Not Sure If It’ll Appeal To Folks Over 12

Posted by x3sphere at October 6, 2008, 5:46 pm


Nintendo announced its third DS hardware revision earlier last week, the slimmer, lighter, camera-equipped Nintendo DSi. It’s been making waves in the gaming community ever since. What do the folks over at Sony think? Are they at all worried that the multimedia features of the DSi will give Nintendo a stronger competitive edge against the PSP? Here is John Koller’s take, who heads up marketing at SCEA:

I can see the DSi being successful. The DS lite was obviously very successful. Will DSi do well with [the DS's] demographic? It probably will. Will it be a product that expands their user base [beyond] under 12? I’m not sure.

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XBLA Wednesday: MLB Baseball

Posted by x3sphere at October 6, 2008, 2:57 pm


Microsoft today announced that MLB Stickball is slated to hit the Xbox Live Arcade service this coming Wednesday. Players can try their luck against eight randomly selected MLB teams in a game of stickball.

Developed by Gaia Industries, MLB Stickball will cost 800 Microsoft Points.

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LucasArts To Unveil Knights of the Old Republic MMO This Month?

Posted by x3sphere at October 6, 2008, 1:06 pm


Developer BioWare and LucasArts are planning to unveil their collaborative effort this month, according to a postcard sent out to selected members of the gaming press. The postcard candidly boasts that the “The wait is over,” further promising “the official unveiling of the game that’s been rumored about for years.”

The unveil of this mystery title, which in all likelihood is the long-rumored Knights of the Old Republic MMO, is scheduled to take place on October 21 at LucasArts’ headquarters in San Francisco. An official announcement regarding the title may come on or after the 21st, taking into account that private events such as these are often under a brief embargo period.

LucasArts, BioWare Prepare To Announce Joint Project [Gamasutra]

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Mega Man 9 DLC Hits WiiWare, PSN, XBLA This Week

Posted by x3sphere at October 6, 2008, 11:52 am


Capcom today announced that Mega Man 9 is set to receive its first bout of downloadable content this week. First up is Proto Man Mode, which allows players to play though the game as Mega Man’s mysterious brother. Proto has the charged shot ability, can power slide, and is equipped with a shield that deflects incoming enemy bullets. On the flipside, he takes double damage and perhaps even more frustrating, bounces back twice as far as Mega Man when attacked. Second is a new stage: Endless Attack. As the name implies, the stage tests your skills to no end.

The DLC is now available to purchase on WiiWare and is scheduled to hit XBLA on October 7, with a PSN release following on October 9.

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Firmware 4.2 Preloaded On PSP-3000

Posted by x3sphere at October 6, 2008, 10:40 am


According to a Eurogamer hands-on session with the PSP-3000, which is scheduled for a worldwide release next week, the unit comes with firmware 4.20 preloaded. The updated system software revision includes a “USB Auto-Connect” option, which automatically begins charging the PSP within the XMB when a USB cable is inserted. Elsewhere, a “Color Space” setting has added to the firmware. When activated, it allows users to take advantage of the enhanced LCD screen found in the PSP-3000 to display more vivid colors.

Interestingly, the hardware ships with a smaller AC adapter unit - one that does away with the black box power pack and actually can fit in your pocket.

PSP-3000 Hands-on [Eurogamer]

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