Daedalus R11 Released – N64 Emulator for PSP

by Mike Bendel May 6, 2007 @ 11:20 am

Strmnnrmn pleases N64 emulation fans once again: Daedalus R11 is now released! R11 boasts many improvements over the previous release, including more fluid frame rates (a 5-10% speedup), improved game compatibility, N64 Expansion Pak support, and various optimizations and bug fixes.

You can view the full changelog in all it’s glory below:

  • Large overhaul of rom settings and preferences. All settings should now be persistant.
  • [+] Native support for palettised textures for faster rendering and less memory usage.
  • [+] Provided a fixed size pool for all texture memory, to limit memory usage.
  • [+] Expansion Pak enabled by default.
  • [!] Updated rom info database to include save mechanism for many roms.
  • [!] Fix memory leak in texture cache.
  • [!] Fixed conversion of RGBA/32bpp textures with odd alignments.
  • [!] Fix crash which occurred when recolouring textures in low memory situations.
  • [^] Large rewrite of texture cache to reduce memory usage and improve performance.
  • [^] Various optimisations to the way textures are looked up in the cache and installed.
  • [^] Optimise offsetting/scaling of texture coordinates.
  • [^] Improve performance of dynarec fragment cache and reduce memory fragmentation.

Download Daedalus R11 / Daedalus R11 for Firmware 1.50

Daedalus R11 [Strmnnrmn]

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