Activision CEO: More Monetization In Store For Call of Duty: World At War And Onward

by Mike Bendel on September 15, 2008 @ 7:37 pm


Speaking during Activision Blizzard’s analyst day in Santa Monica, company CEO Bobby Kotick revealed that, starting with Call of Duty: World at War, Activision has plans in place to further monetize the CoD franchise.

The average Call of Duty player has spent five full 24-hour days playing online [...] and over time, we’ll find ways to increase the monetization of this opportunity.

Kotick avoided going into specifics regarding this monetization ramp-up effort, but did mention that two tiers of downloadable content will be offered this time around with World at War, regular and premium form of DLC coined “Day 1 Advantage.” As long as online doesn’t become a pay to play aspect of the game, we have no qualms about this. More DLC is always welcome.

Call of Duty 6 Pushed to 2010 — Infinity Ward to Develop, Activision Blizzard to Monetize [GameCyte]

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Around the web:

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Comments
Ranelar says:

Day 1 DLC is ridiculous. It's stuff that they should put in the retail game, but instead they want to scam people out of another $2-$10.

PR0fessor Burnt says:

yeah really release the DLC a month or a few weeks after the game comes out

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