Silicon Knights’ In-House Game Engine “Fantastic,” Says Dyack
by Mike Bendel on May 19, 2008 @ 11:10 am

Circa 2007, Too Human developer Silicon Knights filed suit against Epic Games for allegedly failing to provide a fully-functional game engine. Shortly following the incident, SK started work on a custom engine built specifically for Too Human. Sure, crafting their own engine has resulted in numerous delays and fan hate mail, but company head honcho Denis Dyack believes it was worth the trouble, calling the re-tooled engine “fantastic.”
We completely threw out the Unreal Engine and focused on something that would work for what we’re doing, and it’s been fantastic.
We’re disappointed by the omission of four player co-op, Dyack. But aside from that, the game is looking quite good and runs well, if the recent flurry of hands-on reports are any indication.
Too Human: UE3 transition has been “fantastic” [CVG]
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Read more: Federal Court Gives Silicon Knights Go Ahead To Sue Epic Games, Silicon Knights Scores CDN$3M Grant, Creates 80 New Jobs In Canada, Silicon Knights Not Finished With Too Human, Intends To Complete Trilogy, Silicon Knights Announces Workforce Reduction, Temporarily Lays Off 26 Staff Members, Dyack On Too Human 2: The Wait Won’t Be As Long






