Ubisoft: No Plans for I Am Alive PC, Cites Tired ‘PC Games Don’t Sell’ Argument

by Mike Bendel on November 23, 2011 @ 11:32 am


Ubisoft has no plans to bring its survival-adventure I Am Alive to PC. Why? Creative director Stanislas Mettra revealed in a recent interview with IncGamers that the cost of releasing a PC port isn’t the worth the payoff, since “few people are paying for PC games.”

Further, Mettra gave an example, saying that it’d be difficult to break even with 50,000 copies sold. That’s assuming a 12-man development takes three months to complete the port.

“We’ve heard loud and clear that PC gamers are bitching about there being no version for them,” said Mettra.

He added, “But are these people just making noise just because there’s no version or because it’s a game they actually want to play? Would they buy it if we made it? It’s hard because there’s so much piracy and so few people are paying for PC games that we have to precisely weigh it up against the cost of making it”

“Perhaps it will only take 12 guys three months to port the game to PC, it’s not a massive cost but it’s still a cost. If only 50,000 people buy the game then it’s not worth it.”

It seems like, for a new IP, it’d still be beneficial for a large company like Ubisoft to take the risk and try to maximize exposure. Plenty of games have enjoyed breakout success on PC. DRM notwithstanding, Ubisoft has a hard time catching a break with PC gamers, and with comments like these it’s not hard to understand why.

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Comments
Trigun says:

go Digital only.

Will save them production costs.

It's better than nothing.

And it shouldn't be too hard to really put in the effort to bring it to the PC anyways since developing for the 360 uses things like DX9.

And doesn't the PS3 use OpenGL based API's too or something?

Adiuvo says:

People 'bitching' about wanting your game? Oh, the horror!

JohnVani18 says:

You should also add to the list GR Future Soldier..

WhoGotTheChunk says:

Just use Steam as an anti piracy method. Yes its not 100% but still, if your games good enough, it'll sell. Look at Skyrim. 230,000 people playing on Steam. Thats nearly 5x the amount needed.

Granted, I don't play PC games, I play xBox, I just think its a lame cop-out to say that about PC games.

Trigun says:

BESIDES.

Most of the time PC people COMPLAIN, because companies SCREW THE CONSUMER in the name of preventing "Piracy".

With Piss poor ports, DRM that requires constant on internet or DRM that is basically MALWARE. DRM that only lets you install a few times that causes you to be SoOL(ShitOutOfLuck) when you have to re-install windows, or build a new PC or play it on another PC.

Measures like this ONLY Hurt the paying honest customers while it does NOTHING to stop piracy because people can find workarounds lickity split./Crack the games.

Look at Serious Sam 3, they released on PC just 2 days ago before they make console versions and it's getting Praise from PC gamers for being a game PROPERLY made for PC(despite some minor performance bugs for the moment which is normal) and not screwing people with DRM. They use Steamworks.

Oh well, it's not like they listen anyway.

I can understand from a certain point of view that Consoles are more profitable.

The game looks good enough on consoles I guess.

Nader says:

Indeed. The companies just won't admit that they're too lazy and only want to go after wherever the easy money is.

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