Capcom Not Happy With XBLA Game Size Limit
by Mike Bendel on January 30, 2008 @ 9:56 am

The initial size limit for Xbox Live Arcade titles used to be a puny 50MB, until Microsoft decided to raise the cap up to a more forgiving 150MB. Still, is 150MB enough? Reportedly, Capcom is having having trouble getting Street Fighter II Remix within the imposed size limit. From the game’s director David Sirlin:
Yes, it’s difficult to store so many 1080p graphics in such a small download size. A lot depends on the specific shading that the final art will have, and how well that shading compresses. It also makes it difficult or impossible to include all the original game’s music AND all remixed set of music. We’re still doing our best to fit within the limit we’ve been given.
I don’t like the word impossible. Hopefully they’ll get everything down to size, without removing or downgrading any content.
XBLA download limit causing SSF2T:HD Remix problems [Video Gamer]
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