Valve Looking to Make Games More Personal
by February 27, 2011 @ 5:11 pm
In a recent Steamcast episode Gabe Newell that biometric data, such as, heart rate, skin galvanic responses and pupil dilation could be used by game designers to alter the in-game environment based on a player’s “internal state”. Newell also expressed the idea that giving the player a visual representation of their “internal state” within the game would take away the anonymity that many games have, making it a more personal experience.
It’s a real intriguing read so I suggest everyone check out the podcast transcript or check out Digital Foundry’s take via the source link.
Valve: Games will Detect Your Feelings [Eurogamer]
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