Sony: Piracy Biggest Detriment To PSP Success, Solution On The Way

by Mike Bendel on May 24, 2010 @ 8:04 pm


While the PSP has had its fair share of success, stateside sales have dropped off significantly over the past few months. Latest NPD figures display a poor showing for Sony’s six-year old handheld, having shifted a meager 65,500 units in April, a mere fraction of the sales its nearest competitor enjoyed.

Sony has placed blame on piracy – in large part – for the PSP’s lackluster performance of late. In fact, the company calls piracy “the biggest problem” plaguing the platform right now, incurring a hit to profitability from all angles, according to SCEA SVP Rob Dyer:

[Piracy has] been the biggest problem, no question about it. It’s become a very difficult proposition to be profitable, given the piracy right now. And the fact that the category shrunk inside of retail.

What is being done to combat piracy? Seeing as firmware updates that are hacked left and right have done little to curb the issue, Sony is attempting to combat piracy by slowing it down.

“There’s some code that you can embed that we’ve been helping developers implement in order to get people at least to see a 60-day shelf life before it gets hacked and it shows up on BitTorrent,” revealed Dyer in a recent interview with Gamasutra.

If this code can fend off pirates from ripping and distributing titles on launch day as intended, we should hopefully see an uptick in software sales. But what about hardware?

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Read moreSony Says “Big Titles” In Store For PSP This Year, Anti-Piracy Solutions InboundReeves: PSP Piracy Drives Hardware Sales, SometimesValve: Fight Piracy And Secondhand Market With Good, Supported GamesQ Games Contemplates Pulling PSP Support Over Dismal PixelJunk Monsters Deluxe SalesSony: Piracy On PSP Is Sickening

Comments
cory1492 says:

So slacking game sales has nothing to do with the fact that the content offering for the last year or so has been extremely weak? LOL! RIGHT!

The only fun I've had on my PSP aside from playing a ported cellphone game (astonishia story) has been entirely non-gaming related... aka: an experience they don't offer their customers.

Hellcat says:

OMG! Did they read what I said.... a few millenia ago?

They seriously, finally realised you can NEVER stop hacking and piracy, you can only DELAY it as long as possible and make RE'ing and hacking as painfull and boring as possible by going haywire with your code....

Slow learners :p

But why hype something like this now, where the PSP2 is almost in sight?

Meh, sounds like a generic soultion (once again) and will be hacked in no time. To bad for them.

So, and then they blame slow device sales with the piracy?

Sure, as the newest modells can't run ISO's :p

A certain degree of "hackability" boosts sales, just look at Nintendo and MS. The consoles that can be used for more than what they are meant to sell like crazy, just the unhacked one not.... oh what a surprise....

Hey cory :)

Yeah, I feel with you.

While playing and enjoying some games on my PSP every now and then, throwing some own stuff at it tops it all :D

Nader says:

Totally agree. Would not have bought a PSP in the first place if it wasn't for Pandora. However, if they had a better online platform in place sooner, I can see them earning more than now. They missed that totally. Should have just released PSP2 as online only + a superb online service with good DRM. Also, a sandbox feature for those who want to run their own non-game apps.

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