Review: Final Fantasy I and II for iPhone

by Staff on March 5, 2010 @ 12:57 am


As one of the most addictive and well constructed offerings in the RPG space, Final Fantasy is a prestigious household name that needs no introduction. In an effort to expand its offerings in the mobile market, Square Enix decided to take a trip down memory lane, giving iPhone and iPod Touch users an innovative new way to play Final Fantasy I and II – on a touchscreen.

Upon launching each game, players are presented with a set of basic options to start their quest. One that sticks out for in particular is new option entitled “Resume.”  Specific to the iPhone renditions, this option loads up gamedata before the Home button is pressed, which serves as a handy quicksave option. Personally, it’s the first time I have ever run across anything like this. It has the dual potential of helping those who accidentally tap the home button, or forget to save the game during play.

Another peculiarity that sparks interest is the ability to the touchscreen to make decisions for characters during battle. You can simply select to Attack or Defend instead of having to sift through menus constantly. Moving on, both titles look simply stunning from a visual standpoint. Colors are vibrant and lush in presentation. Comparatively, visual differences from the iPhone and that of 2007′s PSP remake are slim, apart from minor retouches to fit the obvious platform change.

At times, the controls in portable iPhone and iPod Touch titles leave a lot to be desired, akin to a love or hate relationship. In Final Fantasy I and II, players are forced to command their characters through use of on screen touch controls. For those of us that have dabbled in emulators on the iPhone,  finagling with them can sometimes prove to be a frustrating task. With Final Fantasy I and II, however, Square Enix challenges this concept by making the virtual directional pad large enough in size so that tapping no longer has to be precise, only within range. The control set has been simplified as well. For those that recall playing the 8-bit NES version, you were required to hold the B button to run, while the A button was reserved for interaction and to make choices. The iPhone take combines both of these actions into a singular button. Simplistic.

While gameplay is primitive, bare in mind this is a remake of the original Fantasy Fantasy. The old adage of “if it’s not broke, don’t fix it” rings true here. Leaving the complex idiosyncrasies behind is a smart move with such a remake and that is exactly the route Square Enix took. Despite having updated visuals, it captures the look and feel of the same old-school game that many us of fondly remember playing as children. Coupled with nicely scripted story and the ability to build your character up from rags to riches firmly places both Final Fantasy I and II among the top offerings on the App Store. While they may be a bit antiquated, for those in search of a simplistic yet addictive RPG to play on the go, it’s tough to go wrong with either of these timeless classics.

Review written by Shawn Wilkins, edited by x3sphere / Mike Bendel

Read more“A Next Metal Gear” Is For iPod TouchiPhone / iPod Touch PSOne Emulator In The WorksiPhone Games Hit In JulyThe Red Star Destined For PSP, iPhoneSquare Enix Breaks Into iPod Development, Releases Soul Summoner

Comments
Darkchild says:

I was pondering to buy this, now I won't xD

Roe says:

What put you off it? I thought that was a pretty positive review.

Silence says:

When I wrote it, it was aimed to be positive. The game hooks you in and keeps you connected the whole time while still being incredibly simplistic.

january39 says:

Nice review, but i find the old FF games a bit tedious tbh.

Silence says:

I don't see how, I have yet to be put in a position where I have to do the same thing over and over and over. It seems pretty well balanced and plays out nicely.

Darkchild says:

well I got it for PSX, PSP, and GBA, why iPhone? this is like GBA with upscaled graphics and touch functions

PR0fessor Burnt says:

I got the first one and plan to get the second once I beat after I beat it. it's a kickass iphone/ipod game. well worth worth the money

Silence says:

Actually, its the PSP game, with added features and touch functions. I play this on my iPhone instead of my PSP because the PSP is a separate device used solely for gaming, while my iPhone is small, takes calls, I can listen to 32GB of music on it, and do loads of other things with it.

Darkchild says:

well, even if I wanted it, my itunes account is bugged

Vandel212 says:

There is a game that auto saves when you press the home button before it switches over to the iphone menu. The game "Vay" does that. Much like Final Fantasy I & II, it's a remake of an old classic except this was on the Genesis. Anyway, the auto save is a very nice feature and I'm glad to know that these two great games do that as well.

D.jfx says:

Same Game, Same name and Same Remake of FFI - FFII

nuthing new.

Silence says:

Except for additional dungeons, added secrets, mixed up names, different weaknesses and remodeled sprites - then, yeah, "nuthing new"

you say:

Login with your username and password below. New User?





Quantcast