DaedalusX64 Beta 2 Update

by Mike Bendel on April 20, 2009 @ 8:54 pm


The DaedalusX64 team has rolled out a maintenance update to the Beta 2 build of their ever-improving N64 emulator. Although no major changes or earth-shattering additions are present, the stability-focused fixes and compatibility enhancements included are surely worth pulling out that USB cable for. Should do well to tide folks over for the next milestone release. Full changelog is after the break.

Changelog:

[!] Fixed crash when loading 2nd ROM on Phat (Kreationz)
[+] Roms up to 16Mb loaded into Slim Memory (Kreationz)
[-]Removed Double Display Lists (To be replaced with proper paging code)(Kreationz)
[-]Temporarily Removed DynarecLoopOptimisation (Causes most games to crash under current CPU code)(Kreationz)
[+] Added resources from upgrade in prep for new GUI(No Lite version for future releases(Kreationz)
[~] Fixed typos in rom.ini (Salvy)
[~] Added 2 games to rom.ini (Salvy)
[!] Compiler shouldn’t make too much noise now (ex:blendmodes)(Salvy)
[!] Fixed performance decrease per game loaded.(Salvy)
[!] updated intrafont to 0.31, contains various bug fixes and enhancements(Salvy)
[+]Added blendmodes: (Salvy)
*Zelda Oot:
Big tree on Kokiri Forest is now rendered
Hearts should blend better now, (still WIP)
Rupees show up better. (Wally/Salvy)
*Batman Beyond
Characters, enemies,foes, and other things should show up now
*Pilot Wings
Beaches should blend correctly
*Super Bowling 64
Needs more work, but now should be more “playable”
[~] Move RSP logic out of CPU core(Howard0su)
[!] Change KnownValue of a register from s32 to REG32. So that we can cleanup the code a bit(Howard0su)
[~] Simplify the logic to handle register cache in LoopOptimization(Howard0su)
[~] Cleanup the logic for JAL, JALR in the PSP code generator(Howard0su)
[~] Simplify the parameters for GenerateCode.(Howard0su)
[+] Delay initialize MediaEngine. So that we can suspend if we don’t use Async Sound. (If you use async sound once, before you exit to XMB, you can not suspend anymore.)(Howard0su)
[+] Improve Batch Test framework abit and bring it to PC platform(Howard0su)
[+] Declare MAKE_UNCACHED_PTR for PSP(Howard0su)
[+] Move all I/O access to Hardware component. (Merged from -N64 tree by Howard0su)

Download DaedalusX64 Beta 2 Update

Beta 2 Update Release. 4/20 [Daedalus]

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Comments
B2K24 says:

No changes by Chilly Willy :(

Glad to see this project is still making ongoing progress.

january39 says:

Yeah, progress is being made all the time. Good to see it not going to die and improvements while minor are much needed particulary for Zelda :)

Holy grail i spse is a working goldeneye.

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