Flower Only Possible On PS3, Says thatgamecompany

by Mike Bendel on March 16, 2009 @ 3:12 pm

flower-psn-e3
In terms of pure game mechanics, the premise of thatgamecompany’s Flower is fairly straightforward: players control a group of pedals and float around while aiming to touch other flowers on an open field. However, the underlying graphics engine is anything but simple. According to company co-founder and president Kellee Santiago, Flower leverages the many SPEs in PS3 to render 200,000 blades of grass on-screen – simultaneously. It’s a computational-heavy programming feat only made possible on PS3:

An artist friend of ours came to us, really hoping that we could tell him some clever trick that we used to make it look like we had so many blades of grass. He was reluctant to believe that really John Edwards just made it happen on the SPUs.

“It really would be impossible to make it look the same on any other system.

Good to know something is putting all those CPU cores to use.

PS3 Flower’s grass impossible on other systems [GameZine]

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Comments
funkyellowmonkey says:

Amazing, an absolutely incredibly breathtaking experience that nobody should miss out on!

Flower truly encompasses the pinnacle of creativity, exploration and immersion. An awe-inspiring, magical title that brings out beautifully vibrant and realistic visuals and audio of the Playstation 3 to another level!

Amazing, truly amazing!

Everyone needs to try this!!

There is nothing quite like it on any system thus far!!!

Thank you thatgamecompany, thank you Sony! :)

Sardu says:

does it have multiplayer?

:oD

NinjaWilliams says:

No, sorry it doesn't, maybe in the sequel perhaps? :)

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